Implement an ELO rating system for a game leaderboard.
Implement an ELO rating system for a game leaderboard.
Create a real-time leaderboard system powered by the Elo rating algorithm, where players are dynamically ranked based on their performance. The system features:
This project combines scalable API design with dynamic ranking logic, offering a hands-on experience in building fair, responsive, and efficient competitive systems.
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Welcome to the Real-Time Leaderboard Series, where you'll build a dynamic ranking system using the Elo rating system. In this project, your task is to implement a real-time leaderboard that not only ranks players based on their performance but also tracks additional metrics like current ranking, best-ever ranking, and match history.
The Elo system dynamically adjusts player rankings based on match outcomes, making it ideal for competitive environments. This project will help you explore the mechanics of the Elo system while implementing features to track player progression and maintain a fair and responsive leaderboard.
The Elo rating system is a method for calculating the relative skill levels of players in a two-player game. It adjusts each player’s rating based on the outcome of matches, factoring in the skill difference between the players. Here's how it works:
Expected Score:
The expected score of Player A is calculated using the formula:
Where:
Rating Update:
After a match, the new rating of Player A is calculated using the formula:
Where:
Player A has a rating of 1200, and Player B has a rating of 1000.
The expected scores are calculated as follows:
If Player A wins:
In addition to the Elo rating, you’ll track these metrics for each player:
You need to implement a REST API with the following routes:
POST /players
{ "name": "string", // Player's name "rating": integer // Initial rating }
{ "message": "Player added/updated successfully.", "player": { "id": integer, ... you can optionally return other fields or not } }
POST /matches
{ "winnerId": "string", // ID of the winning player "loserId": "string", // ID of the losing player "kFactor": integer // Adjustment factor (optional, defaults to 32) }
{ "message": "Match processed successfully.", "winnerRating":integer, "loserRating":integer, }
GET /leaderboard
limit
: Number of top players to retrieve (optional).{ "leaderboard": [ { "id": "string", "name": "string", "totalGames": integer, "wins": integer, "losses": integer, "rating": integer, "bestRating": integer, "rank": integer, "bestRank": integer, } ] }
Endpoint: GET /players/:id
Response:
{ "id": "string", "name": "string", "totalGames": integer, "wins": integer, "losses": integer, "rating": integer, "bestRating": integer, "rank": integer, "bestRank": integer }
Functionality:
This project builds a real-time Elo-based leaderboard with player-specific metrics, enabling dynamic ranking and progress tracking. By implementing this system, you'll gain hands-on experience with ranking algorithms, real-time updates, and REST API design. This foundational project sets the stage for adding advanced features such as matchmaking, regional leaderboards, and time-based ranking decay.